Death Battle sprite fights offered a truly creative challenge. As a visual post artist on the show, the animators would pass their Adobe Animate files off to us, and we would either take those animated assets into Unreal Engine using flipbooks or we'd use After Effects to composite those elements into an Unreal rendered background. Environments were usually pre-lit when the viz-post team received them, so additional lighting by individual artists was typically unnecessary. Viz-Post artists mostly concentrated on camera, character, and FX timing and placement. Additional 2D FX and compositing FX were added using After Effects.